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TimTim.Live Developer Preview

The Sandbox

A safe place to try everything. Sample events, pretend money, real API answers.

  • NO KEY

    Anyone, right now

    GET /v1/demo/events answers with sample events and can act out a bad day. Nothing is saved.

  • TEST KEY · tt_test_…

    Your own sandbox

    Test purchases, refunds, earnings and webhooks are recorded for your key, so you can build the whole flow. Free; no card.

    Get a test key →

Bad days, on purpose

Real code meets sold-out shows and wrong keys. Practice here first.

ScenarioWhereHow
Sold OutNo key neededsimulate=sold_out
CanceledNo key neededsimulate=cancelled
RescheduledNo key neededsimulate=rescheduled (also postponed)
Invalid KeyNo key neededsimulate=invalid_key — or send any wrong key
Rate LimitedNo key neededsimulate=rate_limited — or go past 60 requests a minute with a test key
RefundNeeds a free test keyBuy a test ticket, then press Simulate refund
Webhook RetryNeeds a free test keyPoint a test webhook at a URL that answers 500, then buy a test ticket
Payment FailureComing SoonNot in the sandbox yet
Try a bad day (sandbox only)

Each one changes the widget, the API answer and the website preview together.

Every event answers status sold_out; the widget hides the ticket button.

1. What users see

The real TimTim.Live widget — one script tag.

Press Show Me.

2. What the API sends

The actual request and the actual JSON.

Nothing asked yet.

3. What your website could look like

The same JSON, drawn your way.

Your Website

What's on this week

Press Show Me to fill this page.

    Sample events — no real money moves.

    Copy it

    HTML — paste anywhere on your page
    <script src="https://timtim.live/widget/events.js"
            data-city="Miami" data-category="music" async></script>
    JavaScript — no key needed for sample events
    const res = await fetch("https://api.timtim.live/v1/demo/events?city=Miami&category=music&limit=6");
    const { events } = await res.json();
    for (const event of events) {
      console.log(event.name, event.display.date_label, event.tickets.buy_url);
    }

    Buy Test Ticket

    A test purchase needs a free test key, so TimTim.Live knows whose test it is. No card, no real money.

    1. Get a free test key (tt_test_…).
    2. Ask /v1/events with it. Each event's buy_url opens a sandbox checkout.
    3. Press Buy Test Ticket there.

    What the sandbox really does then:

    • ✓ Test sale recorded — it shows in GET /v1/earnings for your test key.
    • ✓ Attribution recorded — the sale carries your key and your sub_id.
    • ✓ Webhook sent — earnings.changed to your test webhooks, retried if your server fails.
    • ✓ Refund — press Simulate refund; the sale turns reversed and a webhook says so.

    Not in the sandbox yet: a failed payment. It is listed on the roadmap, not faked here.

    How the sandbox works →
    The same thing with curl
    curl "https://api.timtim.live/v1/demo/events?city=Paris&simulate=cancelled"

    Test purchases

    1. Get a free test key.
    2. Ask GET /v1/events with it. You get sample events, each with a buy_url.
    3. Open a buy_url. It is a sandbox checkout. Press Buy Test Ticket.
    4. Ask GET /v1/earnings. The test sale is there, counted for your key.

    Building your own checkout? POST /v1/orders with a test key makes sandbox orders too.

    Refund testing

    After a test purchase, press Simulate refund on the same page. The sale turns reversed in /v1/earnings, and your test webhooks get earnings.changed.

    Test webhooks

    Add a webhook URL for your test key on the dashboard. Test purchases and refunds are sent to it, signed exactly like live ones, and retried the same way if your server fails. How to check the signature.

    Sandbox rules

    • • Every sample event's name starts “TEST EVENT — NO REAL MONEY”.
    • • Test keys never see real events, and nothing in the sandbox can move money.
    • • Simulations only change sample events. They never touch a real event or a live key.

    Are you representing a company?

    Learn how TimTim.Live distribution partnerships work.

    Partner Program →

    Our Purpose

    Leave the World Better Than We Found It

    We invite everyone to help leave a legacy for humanity.

    Join Three Missions That Will Outlive Us All

    Home

    🏠 Home

    Build Hope

    Help every family have a place to call home — funded through OseloHelp.com, our tax-exempt non-profit corporation.

    Memory

    🎵 Memory

    Preserve Humanity Through Music

    Preserve humanity's music and stories for the next 1,000+ years.

    Future

    🚀 Future

    Inspire the Next Generation of Explorers

    Make the opportunity to explore space available to everyone.

    Technical diagram of the AdMerk Spacecraft concept

    The spacecraft we are designing

    A design for a spaceplane that takes off from a runway instead of launching on a rocket. It is a concept, not a finished craft.

    See how it works

    How it all connects

    The TimTim.Live Flywheel

    Nothing here is a separate business — each stage strengthens the next.

    1. 🎵Music & Creators
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    3. 💰Revenue
    4. 🏠Affordable Homes
    5. 📜Preserve Culture
    6. 🚀Future Technologies
    7. 📖More Stories
    8. 🎶More Music

    One purpose. Many reinforcing businesses.

    1. 1Music creates community.
    2. 2Community creates trust.
    3. 3Trust supports commerce.
    4. 4Commerce funds long-term missions.
    5. 5Long-term missions create stories worth sharing.
    6. 6Those stories attract more community.

    Become Part of the Legacy

    Whether you listen to a song, share a story, wear the merchandise, attend a concert, translate lyrics, recommend a country, or simply tell a friend — you become part of something designed to last for generations.

    Everyone can participate. No contribution is too small.

    TimTim.Live — Explore the World Through Music.

    TimTim.Live already maps 233,839 places across all 195 countries, reaching communities with populations as small as 1,000 people, including:

    257 states • 1,690 provinces • 4,808 counties • 41,130 districts • 13,471 cities • 117,896 towns • 40,988 villages

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